Christian Costa : d3drm: Texture callback cannot be passed directly. Texture object argument is different so disable it for now.
Alexandre Julliard
julliard at winehq.org
Fri Mar 16 11:27:49 CDT 2012
Module: wine
Branch: master
Commit: 549f8796dd0ad40afb2375f6484c46209d333539
URL: http://source.winehq.org/git/wine.git/?a=commit;h=549f8796dd0ad40afb2375f6484c46209d333539
Author: Christian Costa <titan.costa at gmail.com>
Date: Fri Mar 16 08:16:02 2012 +0100
d3drm: Texture callback cannot be passed directly. Texture object argument is different so disable it for now.
---
dlls/d3drm/meshbuilder.c | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/dlls/d3drm/meshbuilder.c b/dlls/d3drm/meshbuilder.c
index 1641a5c..6f5451b 100644
--- a/dlls/d3drm/meshbuilder.c
+++ b/dlls/d3drm/meshbuilder.c
@@ -440,8 +440,11 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_Load(IDirect3DRMMeshBuilder2*
TRACE("(%p)->(%p,%p,%x,%p,%p)\n", This, filename, name, loadflags, cb, arg);
+ if (cb)
+ FIXME("Texture callback is not yet supported\n");
+
return IDirect3DRMMeshBuilder3_Load(&This->IDirect3DRMMeshBuilder3_iface, filename, name,
- loadflags, (D3DRMLOADTEXTURE3CALLBACK)cb, arg);
+ loadflags, NULL, arg);
}
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_Save(IDirect3DRMMeshBuilder2* iface,
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