=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: d3dx9: Add stubs for D3DXCreateVolumeTextureFromFileInMemory functions.

Alexandre Julliard julliard at winehq.org
Mon Mar 26 12:29:34 CDT 2012


Module: wine
Branch: master
Commit: e0f2d4cf915b343424f16b71b80fdc6a9cf1a578
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e0f2d4cf915b343424f16b71b80fdc6a9cf1a578

Author: Józef Kucia <joseph.kucia at gmail.com>
Date:   Sun Mar 25 15:40:41 2012 +0200

d3dx9: Add stubs for D3DXCreateVolumeTextureFromFileInMemory functions.

---

 dlls/d3dx9_36/d3dx9_36.spec |    4 ++--
 dlls/d3dx9_36/texture.c     |   36 ++++++++++++++++++++++++++++++++++++
 2 files changed, 38 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index 36eef20..b0f7988 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -110,8 +110,8 @@
 @ stub D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)
 @ stub D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr)
 @ stub D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr)
-@ stub D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
-@ stub D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
+@ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
+@ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
 @ stub D3DXCreateVolumeTextureFromFileW(ptr ptr ptr)
 @ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr)
 @ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr)
diff --git a/dlls/d3dx9_36/texture.c b/dlls/d3dx9_36/texture.c
index b54c44c..1606c9a 100644
--- a/dlls/d3dx9_36/texture.c
+++ b/dlls/d3dx9_36/texture.c
@@ -950,6 +950,42 @@ HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device,
                                                 usage, format, pool, texture, NULL);
 }
 
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
+                                                      LPCVOID data,
+                                                      UINT datasize,
+                                                      LPDIRECT3DVOLUMETEXTURE9 *texture)
+{
+    TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
+
+    return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
+        D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
+        0, NULL, NULL, texture);
+}
+
+HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
+                                                         LPCVOID data,
+                                                         UINT datasize,
+                                                         UINT width,
+                                                         UINT height,
+                                                         UINT depth,
+                                                         UINT miplevels,
+                                                         DWORD usage,
+                                                         D3DFORMAT format,
+                                                         D3DPOOL pool,
+                                                         DWORD filter,
+                                                         DWORD mipfilter,
+                                                         D3DCOLOR colorkey,
+                                                         D3DXIMAGE_INFO *imageinfo,
+                                                         PALETTEENTRY *palette,
+                                                         LPDIRECT3DVOLUMETEXTURE9 *texture)
+{
+    FIXME("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p) : stub\n",
+        device, data, datasize, width, height, depth, miplevels, usage, format, pool,
+        filter, mipfilter, colorkey, imageinfo, palette, texture);
+
+    return E_NOTIMPL;
+}
+
 HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture,
                                LPD3DXFILL2D function,
                                LPVOID funcdata)




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