Henri Verbeet : wined3d: Only update the drawable on surface unmap for the frontbuffer.
Alexandre Julliard
julliard at winehq.org
Tue Mar 27 12:48:04 CDT 2012
Module: wine
Branch: master
Commit: d1e00648ff6aabb5921aaac27f2c697bbe7356a5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d1e00648ff6aabb5921aaac27f2c697bbe7356a5
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Mar 26 20:28:11 2012 +0200
wined3d: Only update the drawable on surface unmap for the frontbuffer.
---
dlls/wined3d/surface.c | 8 ++------
1 files changed, 2 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3148473..a96db7c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -953,12 +953,8 @@ static void surface_unmap(struct wined3d_surface *surface)
goto done;
}
- /* FIXME: The ORM_BACKBUFFER case probably isn't needed, but who knows
- * what obscure bugs in backbuffer ORM removing it will uncover. Also,
- * this should only be needed for the frontbuffer, but that requires
- * present calls to call surface_load_location() on the backbuffer.
- * Fix both of those after 1.4. */
- if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
+ if ((surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
+ && surface->container.u.swapchain->front_buffer == surface)
|| (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER
&& device->fb.render_targets && surface == device->fb.render_targets[0]))
{
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