Henri Verbeet : wined3d: Add support for GLSL based fixed function fragment shaders.

Alexandre Julliard julliard at winehq.org
Mon Nov 12 14:14:40 CST 2012


Module: wine
Branch: master
Commit: 10d46bc042696bb9e5c45ac88af332c957bbff03
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=10d46bc042696bb9e5c45ac88af332c957bbff03

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Nov 11 18:52:38 2012 +0100

wined3d: Add support for GLSL based fixed function fragment shaders.

---

 dlls/wined3d/arb_program_shader.c |   14 -
 dlls/wined3d/directx.c            |   18 +-
 dlls/wined3d/glsl_shader.c        | 1068 +++++++++++++++++++++++++++++++++++--
 dlls/wined3d/state.c              |   14 +
 dlls/wined3d/wined3d_private.h    |    3 +
 5 files changed, 1049 insertions(+), 68 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=10d46bc042696bb9e5c45ac88af332c957bbff03



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