Henri Verbeet : wined3d: Add support for GLSL based fixed function fragment shaders.
Alexandre Julliard
julliard at winehq.org
Mon Nov 12 14:14:40 CST 2012
Module: wine
Branch: master
Commit: 10d46bc042696bb9e5c45ac88af332c957bbff03
URL: http://source.winehq.org/git/wine.git/?a=commit;h=10d46bc042696bb9e5c45ac88af332c957bbff03
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Nov 11 18:52:38 2012 +0100
wined3d: Add support for GLSL based fixed function fragment shaders.
---
dlls/wined3d/arb_program_shader.c | 14 -
dlls/wined3d/directx.c | 18 +-
dlls/wined3d/glsl_shader.c | 1068 +++++++++++++++++++++++++++++++++++--
dlls/wined3d/state.c | 14 +
dlls/wined3d/wined3d_private.h | 3 +
5 files changed, 1049 insertions(+), 68 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=10d46bc042696bb9e5c45ac88af332c957bbff03
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