Henri Verbeet : d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
Alexandre Julliard
julliard at winehq.org
Mon Nov 19 13:38:38 CST 2012
Module: wine
Branch: master
Commit: fa834b0bcc80f207a0ab5723bd0c3be9f6fd6e28
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fa834b0bcc80f207a0ab5723bd0c3be9f6fd6e28
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Nov 19 00:15:50 2012 +0100
d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
---
dlls/d3d8/tests/device.c | 91 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 91 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index e41aeb3..6dd6d30 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -3284,6 +3284,96 @@ done:
DestroyWindow(window);
}
+static void test_set_rt_vp_scissor(void)
+{
+ IDirect3DDevice8 *device;
+ IDirect3DSurface8 *rt;
+ IDirect3D8 *d3d8;
+ DWORD stateblock;
+ D3DVIEWPORT8 vp;
+ UINT refcount;
+ HWND window;
+ HRESULT hr;
+
+ if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+ {
+ skip("Failed to create IDirect3D8 object, skipping tests.\n");
+ return;
+ }
+
+ window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ if (!(device = create_device(d3d8, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8,
+ D3DMULTISAMPLE_NONE, FALSE, &rt);
+ ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_GetViewport(device, &vp);
+ ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
+ ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
+ ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
+ ok(vp.Width == screen_width, "Got unexpected vp.Width %u.\n", vp.Width);
+ ok(vp.Height == screen_height, "Got unexpected vp.Height %u.\n", vp.Height);
+ ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
+ ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
+
+ hr = IDirect3DDevice8_BeginStateBlock(device);
+ ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
+ ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_DeleteStateBlock(device, stateblock);
+ ok(SUCCEEDED(hr), "Failed to delete stateblock, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_GetViewport(device, &vp);
+ ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
+ ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
+ ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
+ ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
+ ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
+ ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
+ ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
+
+ hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+
+ vp.X = 10;
+ vp.Y = 20;
+ vp.Width = 30;
+ vp.Height = 40;
+ vp.MinZ = 0.25f;
+ vp.MaxZ = 0.75f;
+ hr = IDirect3DDevice8_SetViewport(device, &vp);
+ ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_GetViewport(device, &vp);
+ ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
+ ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
+ ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
+ ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
+ ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
+ ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
+ ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
+
+ IDirect3DSurface8_Release(rt);
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D8_Release(d3d8);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -3340,6 +3430,7 @@ START_TEST(device)
test_device_window_reset();
test_reset_resources();
depth_blit_test();
+ test_set_rt_vp_scissor();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}
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