Henri Verbeet : d3d10core/tests: Use the correct enum in test_create_shader_resource_view().
Alexandre Julliard
julliard at winehq.org
Wed Nov 28 14:14:05 CST 2012
Module: wine
Branch: master
Commit: 7c722bea2866b274c47f97006de937934273fc5a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7c722bea2866b274c47f97006de937934273fc5a
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Nov 27 22:11:00 2012 +0100
d3d10core/tests: Use the correct enum in test_create_shader_resource_view().
---
dlls/d3d10core/tests/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 0dd96f1..a0df22a 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -383,7 +383,7 @@ static void test_create_shader_resource_view(void)
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
- srv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER;
+ srv_desc.ViewDimension = D3D10_SRV_DIMENSION_BUFFER;
U(srv_desc).Buffer.ElementOffset = 0;
U(srv_desc).Buffer.ElementWidth = 64;
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