Henri Verbeet : d3d10core: Implement d3d10_device_RSSetState().

Alexandre Julliard julliard at winehq.org
Tue Oct 2 14:09:38 CDT 2012


Module: wine
Branch: master
Commit: fbcce6787af79c7a6e11b45a7403a90a8519522b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fbcce6787af79c7a6e11b45a7403a90a8519522b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Oct  1 22:48:09 2012 +0200

d3d10core: Implement d3d10_device_RSSetState().

---

 dlls/d3d10core/d3d10core_private.h |   35 ++++++++++++++++++++---------------
 dlls/d3d10core/device.c            |    6 +++++-
 dlls/d3d10core/state.c             |    9 +++++++++
 3 files changed, 34 insertions(+), 16 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index f88355b..4f98c93 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -44,6 +44,8 @@
 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
 
+struct d3d10_device;
+
 struct d3d10_shader_info
 {
     const DWORD *shader_code;
@@ -68,21 +70,6 @@ void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
         HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
 
-/* IDirect3D10Device */
-struct d3d10_device
-{
-    IUnknown IUnknown_inner;
-    ID3D10Device ID3D10Device_iface;
-    IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
-    IUnknown *outer_unk;
-    LONG refcount;
-
-    struct wined3d_device_parent device_parent;
-    struct wined3d_device *wined3d_device;
-};
-
-void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
-
 /* ID3D10Texture2D */
 struct d3d10_texture2d
 {
@@ -248,6 +235,7 @@ struct d3d10_rasterizer_state
 };
 
 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
+struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10SamplerState */
 struct d3d10_sampler_state
@@ -267,6 +255,23 @@ struct d3d10_query
 
 HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
 
+/* IDirect3D10Device */
+struct d3d10_device
+{
+    IUnknown IUnknown_inner;
+    ID3D10Device ID3D10Device_iface;
+    IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
+    IUnknown *outer_unk;
+    LONG refcount;
+
+    struct wined3d_device_parent device_parent;
+    struct wined3d_device *wined3d_device;
+
+    struct d3d10_rasterizer_state *rasterizer_state;
+};
+
+void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
+
 /* Layered device */
 enum dxgi_device_layer_id
 {
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 00a34a9..d43ee4b 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -342,7 +342,11 @@ static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
 
 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
 {
-    FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
+    struct d3d10_device *device = impl_from_ID3D10Device(iface);
+
+    TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
+
+    device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
 }
 
 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
diff --git a/dlls/d3d10core/state.c b/dlls/d3d10core/state.c
index edb2030..3b5c45f 100644
--- a/dlls/d3d10core/state.c
+++ b/dlls/d3d10core/state.c
@@ -372,6 +372,15 @@ HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state)
     return S_OK;
 }
 
+struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface)
+{
+    if (!iface)
+        return NULL;
+    assert(iface->lpVtbl == &d3d10_rasterizer_state_vtbl);
+
+    return impl_from_ID3D10RasterizerState(iface);
+}
+
 static inline struct d3d10_sampler_state *impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
 {
     return CONTAINING_RECORD(iface, struct d3d10_sampler_state, ID3D10SamplerState_iface);




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