Henri Verbeet : d3d10core: Implement d3d10_device_OMGetDepthStencilState().
Alexandre Julliard
julliard at winehq.org
Wed Oct 3 13:20:35 CDT 2012
Module: wine
Branch: master
Commit: e4df956f95484d0193172199d73c459c7284b260
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e4df956f95484d0193172199d73c459c7284b260
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 2 22:15:37 2012 +0200
d3d10core: Implement d3d10_device_OMGetDepthStencilState().
---
dlls/d3d10core/device.c | 9 ++++++++-
1 files changed, 8 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 78d930b..ae3b865 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -572,8 +572,15 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
{
- FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+
+ TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
iface, depth_stencil_state, stencil_ref);
+
+ if ((*depth_stencil_state = device->depth_stencil_state
+ ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
+ ID3D10DepthStencilState_AddRef(*depth_stencil_state);
+ *stencil_ref = device->stencil_ref;
}
static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
More information about the wine-cvs
mailing list