Henri Verbeet : d3d10: Handle rasterizer state in d3d10_effect_object_apply ().

Alexandre Julliard julliard at winehq.org
Mon Oct 8 13:39:55 CDT 2012


Module: wine
Branch: master
Commit: 16c6e4e332d13a53c2dae0f2cc11922e0c728862
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=16c6e4e332d13a53c2dae0f2cc11922e0c728862

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Oct  4 23:42:14 2012 +0200

d3d10: Handle rasterizer state in d3d10_effect_object_apply().

---

 dlls/d3d10/d3d10_private.h |    1 +
 dlls/d3d10/effect.c        |   18 +++++++++++++++++-
 2 files changed, 18 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 686ff68..314faf8 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -74,6 +74,7 @@ struct d3d10_effect_object
     enum d3d10_effect_object_type type;
     union
     {
+        ID3D10RasterizerState *rs;
         ID3D10VertexShader *vs;
         ID3D10PixelShader *ps;
         ID3D10GeometryShader *gs;
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 1dbc634..662bfce 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1339,6 +1339,14 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
 
     switch (o->type)
     {
+        case D3D10_EOT_RASTERIZER_STATE:
+        {
+            ID3D10EffectRasterizerVariable *rv = variable->lpVtbl->AsRasterizer(variable);
+            if (FAILED(hr = rv->lpVtbl->GetRasterizerState(rv, variable_idx, &o->object.rs)))
+                return hr;
+            break;
+        }
+
         case D3D10_EOT_VERTEXSHADER:
         {
             ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable);
@@ -1369,7 +1377,6 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
             break;
         }
 
-        case D3D10_EOT_RASTERIZER_STATE:
         case D3D10_EOT_DEPTH_STENCIL_STATE:
         case D3D10_EOT_BLEND_STATE:
         case D3D10_EOT_STENCIL_REF:
@@ -2159,6 +2166,10 @@ static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
 
     switch(o->type)
     {
+        case D3D10_EOT_RASTERIZER_STATE:
+            ID3D10Device_RSSetState(device, o->object.rs);
+            return S_OK;
+
         case D3D10_EOT_VERTEXSHADER:
             ID3D10Device_VSSetShader(device, o->object.vs);
             return S_OK;
@@ -2258,6 +2269,11 @@ static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
 {
     switch (o->type)
     {
+        case D3D10_EOT_RASTERIZER_STATE:
+            if (o->object.rs)
+                ID3D10RasterizerState_Release(o->object.rs);
+            break;
+
         case D3D10_EOT_VERTEXSHADER:
             if (o->object.vs)
                 ID3D10VertexShader_Release(o->object.vs);




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