Henri Verbeet : wined3d: Implement WINED3DSIH_IADD in the GLSL shader backend.
Alexandre Julliard
julliard at winehq.org
Wed Oct 10 15:07:51 CDT 2012
Module: wine
Branch: master
Commit: 6e4ecdf854059108b789c4dde69c1df816a7589d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6e4ecdf854059108b789c4dde69c1df816a7589d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 9 20:41:49 2012 +0200
wined3d: Implement WINED3DSIH_IADD in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 708c6d8..ed5db06 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2198,6 +2198,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_ADD: op = '+'; break;
case WINED3DSIH_AND: op = '&'; break;
case WINED3DSIH_DIV: op = '/'; break;
+ case WINED3DSIH_IADD: op = '+'; break;
case WINED3DSIH_MUL: op = '*'; break;
case WINED3DSIH_SUB: op = '-'; break;
default:
@@ -5173,7 +5174,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_FRC */ shader_glsl_map2gl,
/* WINED3DSIH_FTOI */ NULL,
/* WINED3DSIH_GE */ NULL,
- /* WINED3DSIH_IADD */ NULL,
+ /* WINED3DSIH_IADD */ shader_glsl_binop,
/* WINED3DSIH_IEQ */ NULL,
/* WINED3DSIH_IF */ shader_glsl_if,
/* WINED3DSIH_IFC */ shader_glsl_ifc,
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