Henri Verbeet : wined3d: Implement WINED3DSIH_GE in the GLSL shader backend .
Alexandre Julliard
julliard at winehq.org
Thu Oct 11 15:25:15 CDT 2012
Module: wine
Branch: master
Commit: 819e5fa623f309b59ce32d9eff208c74cbccf6fd
URL: http://source.winehq.org/git/wine.git/?a=commit;h=819e5fa623f309b59ce32d9eff208c74cbccf6fd
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Oct 10 22:22:18 2012 +0200
wined3d: Implement WINED3DSIH_GE in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 47ace5d..c95506a 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2237,6 +2237,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
switch (ins->handler_idx)
{
case WINED3DSIH_EQ: op = "equal"; break;
+ case WINED3DSIH_GE: op = "greaterThanEqual"; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -2251,6 +2252,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
switch (ins->handler_idx)
{
case WINED3DSIH_EQ: op = "=="; break;
+ case WINED3DSIH_GE: op = ">="; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -5272,7 +5274,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_EXPP */ shader_glsl_expp,
/* WINED3DSIH_FRC */ shader_glsl_map2gl,
/* WINED3DSIH_FTOI */ NULL,
- /* WINED3DSIH_GE */ NULL,
+ /* WINED3DSIH_GE */ shader_glsl_relop,
/* WINED3DSIH_IADD */ shader_glsl_binop,
/* WINED3DSIH_IEQ */ NULL,
/* WINED3DSIH_IF */ shader_glsl_if,
More information about the wine-cvs
mailing list