Henri Verbeet : wined3d: Implement WINED3DSIH_IGE in the GLSL shader backend.
Alexandre Julliard
julliard at winehq.org
Thu Oct 11 15:25:15 CDT 2012
Module: wine
Branch: master
Commit: 842f75ee75e4cfd06d550a0b7270dbf9194a6c0b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=842f75ee75e4cfd06d550a0b7270dbf9194a6c0b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Oct 10 22:22:19 2012 +0200
wined3d: Implement WINED3DSIH_IGE in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c95506a..c492687 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2238,6 +2238,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
{
case WINED3DSIH_EQ: op = "equal"; break;
case WINED3DSIH_GE: op = "greaterThanEqual"; break;
+ case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -2253,6 +2254,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
{
case WINED3DSIH_EQ: op = "=="; break;
case WINED3DSIH_GE: op = ">="; break;
+ case WINED3DSIH_IGE: op = ">="; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -5279,7 +5281,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IEQ */ NULL,
/* WINED3DSIH_IF */ shader_glsl_if,
/* WINED3DSIH_IFC */ shader_glsl_ifc,
- /* WINED3DSIH_IGE */ NULL,
+ /* WINED3DSIH_IGE */ shader_glsl_relop,
/* WINED3DSIH_IMUL */ NULL,
/* WINED3DSIH_ITOF */ NULL,
/* WINED3DSIH_LABEL */ shader_glsl_label,
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