Matteo Bruni : d3dcompiler: Add a trace to D3DAssemble.

Alexandre Julliard julliard at winehq.org
Thu Oct 11 15:25:17 CDT 2012


Module: wine
Branch: master
Commit: 5e66599737f531d0c47d5ffb36dac03bc9d75c96
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5e66599737f531d0c47d5ffb36dac03bc9d75c96

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Thu Oct 11 19:48:46 2012 +0200

d3dcompiler: Add a trace to D3DAssemble.

---

 dlls/d3dcompiler_43/compiler.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 04fc66d..caa6080 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -475,6 +475,10 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
 {
     HRESULT hr;
 
+    TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, sflags %#x,\n"
+            "shader %p, error_messages %p\n",
+            data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
+
     EnterCriticalSection(&wpp_mutex);
 
     /* TODO: flags */




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