Matteo Bruni : d3dcompiler: Add a trace to D3DAssemble.
Alexandre Julliard
julliard at winehq.org
Thu Oct 11 15:25:17 CDT 2012
Module: wine
Branch: master
Commit: 5e66599737f531d0c47d5ffb36dac03bc9d75c96
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5e66599737f531d0c47d5ffb36dac03bc9d75c96
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Oct 11 19:48:46 2012 +0200
d3dcompiler: Add a trace to D3DAssemble.
---
dlls/d3dcompiler_43/compiler.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 04fc66d..caa6080 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -475,6 +475,10 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
{
HRESULT hr;
+ TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, sflags %#x,\n"
+ "shader %p, error_messages %p\n",
+ data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
+
EnterCriticalSection(&wpp_mutex);
/* TODO: flags */
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