Henri Verbeet : wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.

Alexandre Julliard julliard at winehq.org
Fri Oct 19 13:33:53 CDT 2012


Module: wine
Branch: master
Commit: b72ab48ed861108f6cedbf9615a1acf82994268e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b72ab48ed861108f6cedbf9615a1acf82994268e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Oct 18 22:12:51 2012 +0200

wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.

---

 dlls/wined3d/glsl_shader.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 57119e1..993b547 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2530,6 +2530,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
         case WINED3DSIH_EXP: instruction = "exp2"; break;
         case WINED3DSIH_DSX: instruction = "dFdx"; break;
         case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break;
+        case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
         default: instruction = "";
             FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx);
             break;
@@ -5432,7 +5433,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_RCP                   */ shader_glsl_rcp,
     /* WINED3DSIH_REP                   */ shader_glsl_rep,
     /* WINED3DSIH_RET                   */ shader_glsl_ret,
-    /* WINED3DSIH_ROUND_NI              */ NULL,
+    /* WINED3DSIH_ROUND_NI              */ shader_glsl_map2gl,
     /* WINED3DSIH_RSQ                   */ shader_glsl_rsq,
     /* WINED3DSIH_SAMPLE                */ NULL,
     /* WINED3DSIH_SAMPLE_GRAD           */ NULL,




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