Henri Verbeet : wined3d: Implement WINED3DSIH_MOVC in the GLSL shader backend.
Alexandre Julliard
julliard at winehq.org
Mon Oct 22 13:42:44 CDT 2012
Module: wine
Branch: master
Commit: c490fb37cf380b236b7adeece3fc21ddf532388f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c490fb37cf380b236b7adeece3fc21ddf532388f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Oct 21 20:20:39 2012 +0200
wined3d: Implement WINED3DSIH_MOVC in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 20 ++++++++++++++------
1 files changed, 14 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0e34874..7b51dcd 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2756,12 +2756,12 @@ static void shader_glsl_compare(const struct wined3d_shader_instruction *ins)
static void shader_glsl_conditional_move(const struct wined3d_shader_instruction *ins)
{
+ const char *condition_prefix, *condition_suffix;
struct wined3d_shader_dst_param dst;
struct glsl_src_param src0_param;
struct glsl_src_param src1_param;
struct glsl_src_param src2_param;
BOOL temp_destination = FALSE;
- const char *condition_suffix;
DWORD cmp_channel = 0;
unsigned int i, j;
char mask_char[6];
@@ -2770,15 +2770,23 @@ static void shader_glsl_conditional_move(const struct wined3d_shader_instruction
switch (ins->handler_idx)
{
case WINED3DSIH_CMP:
+ condition_prefix = "";
condition_suffix = " >= 0.0";
break;
case WINED3DSIH_CND:
+ condition_prefix = "";
condition_suffix = " > 0.5";
break;
+ case WINED3DSIH_MOVC:
+ condition_prefix = "bool(";
+ condition_suffix = ")";
+ break;
+
default:
FIXME("Unhandled instruction %#x.\n", ins->handler_idx);
+ condition_prefix = "<unhandled prefix>";
condition_suffix = "<unhandled suffix>";
break;
}
@@ -2790,8 +2798,8 @@ static void shader_glsl_conditional_move(const struct wined3d_shader_instruction
shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
- shader_addline(ins->ctx->buffer, "%s%s ? %s : %s);\n",
- src0_param.param_str, condition_suffix,
+ shader_addline(ins->ctx->buffer, "%s%s%s ? %s : %s);\n",
+ condition_prefix, src0_param.param_str, condition_suffix,
src1_param.param_str, src2_param.param_str);
return;
}
@@ -2837,8 +2845,8 @@ static void shader_glsl_conditional_move(const struct wined3d_shader_instruction
shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
shader_glsl_add_src_param(ins, &ins->src[2], write_mask, &src2_param);
- shader_addline(ins->ctx->buffer, "%s%s ? %s : %s);\n",
- src0_param.param_str, condition_suffix,
+ shader_addline(ins->ctx->buffer, "%s%s%s ? %s : %s);\n",
+ condition_prefix, src0_param.param_str, condition_suffix,
src1_param.param_str, src2_param.param_str);
}
@@ -5415,7 +5423,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_MIN */ shader_glsl_map2gl,
/* WINED3DSIH_MOV */ shader_glsl_mov,
/* WINED3DSIH_MOVA */ shader_glsl_mov,
- /* WINED3DSIH_MOVC */ NULL,
+ /* WINED3DSIH_MOVC */ shader_glsl_conditional_move,
/* WINED3DSIH_MUL */ shader_glsl_binop,
/* WINED3DSIH_NOP */ shader_glsl_nop,
/* WINED3DSIH_NRM */ shader_glsl_nrm,
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