Henri Verbeet : d3d10core: Implement d3d10_depthstencil_view_GetResource().
Alexandre Julliard
julliard at winehq.org
Tue Sep 11 16:59:06 CDT 2012
Module: wine
Branch: master
Commit: d2fdeaa4fef907dbc2d2134f90ab335363760fca
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d2fdeaa4fef907dbc2d2134f90ab335363760fca
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Sep 11 00:27:01 2012 +0200
d3d10core: Implement d3d10_depthstencil_view_GetResource().
---
dlls/d3d10core/d3d10core_private.h | 5 ++++-
dlls/d3d10core/device.c | 3 +--
dlls/d3d10core/view.c | 14 ++++++++++++--
3 files changed, 17 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 153c5cc..95d929a 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -128,9 +128,12 @@ struct d3d10_depthstencil_view
{
ID3D10DepthStencilView ID3D10DepthStencilView_iface;
LONG refcount;
+
+ ID3D10Resource *resource;
};
-HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
+HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view,
+ ID3D10Resource *resource) DECLSPEC_HIDDEN;
/* ID3D10RenderTargetView */
struct d3d10_rendertarget_view
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 2d1db4e..6cd7737 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -804,8 +804,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
return E_OUTOFMEMORY;
}
- hr = d3d10_depthstencil_view_init(object);
- if (FAILED(hr))
+ if (FAILED(hr = d3d10_depthstencil_view_init(object, resource)))
{
WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index a542e63..792e79b 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -211,6 +211,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci
if (!refcount)
{
+ ID3D10Resource_Release(This->resource);
HeapFree(GetProcessHeap(), 0, This);
}
@@ -255,7 +256,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface
static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
ID3D10Resource **resource)
{
- FIXME("iface %p, resource %p stub!\n", iface, resource);
+ struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
+
+ TRACE("iface %p, resource %p.\n", iface, resource);
+
+ *resource = view->resource;
+ ID3D10Resource_AddRef(*resource);
}
/* ID3D10DepthStencilView methods */
@@ -283,11 +289,15 @@ static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
d3d10_depthstencil_view_GetDesc,
};
-HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view)
+HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view,
+ ID3D10Resource *resource)
{
view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl;
view->refcount = 1;
+ view->resource = resource;
+ ID3D10Resource_AddRef(resource);
+
return S_OK;
}
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