Henri Verbeet : d3d10core: Implement d3d10_depthstencil_view_GetResource().

Alexandre Julliard julliard at winehq.org
Tue Sep 11 16:59:06 CDT 2012


Module: wine
Branch: master
Commit: d2fdeaa4fef907dbc2d2134f90ab335363760fca
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d2fdeaa4fef907dbc2d2134f90ab335363760fca

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Sep 11 00:27:01 2012 +0200

d3d10core: Implement d3d10_depthstencil_view_GetResource().

---

 dlls/d3d10core/d3d10core_private.h |    5 ++++-
 dlls/d3d10core/device.c            |    3 +--
 dlls/d3d10core/view.c              |   14 ++++++++++++--
 3 files changed, 17 insertions(+), 5 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 153c5cc..95d929a 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -128,9 +128,12 @@ struct d3d10_depthstencil_view
 {
     ID3D10DepthStencilView ID3D10DepthStencilView_iface;
     LONG refcount;
+
+    ID3D10Resource *resource;
 };
 
-HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
+HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view,
+        ID3D10Resource *resource) DECLSPEC_HIDDEN;
 
 /* ID3D10RenderTargetView */
 struct d3d10_rendertarget_view
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 2d1db4e..6cd7737 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -804,8 +804,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
         return E_OUTOFMEMORY;
     }
 
-    hr = d3d10_depthstencil_view_init(object);
-    if (FAILED(hr))
+    if (FAILED(hr = d3d10_depthstencil_view_init(object, resource)))
     {
         WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index a542e63..792e79b 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -211,6 +211,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci
 
     if (!refcount)
     {
+        ID3D10Resource_Release(This->resource);
         HeapFree(GetProcessHeap(), 0, This);
     }
 
@@ -255,7 +256,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface
 static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
         ID3D10Resource **resource)
 {
-    FIXME("iface %p, resource %p stub!\n", iface, resource);
+    struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
+
+    TRACE("iface %p, resource %p.\n", iface, resource);
+
+    *resource = view->resource;
+    ID3D10Resource_AddRef(*resource);
 }
 
 /* ID3D10DepthStencilView methods */
@@ -283,11 +289,15 @@ static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
     d3d10_depthstencil_view_GetDesc,
 };
 
-HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view)
+HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view,
+        ID3D10Resource *resource)
 {
     view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl;
     view->refcount = 1;
 
+    view->resource = resource;
+    ID3D10Resource_AddRef(resource);
+
     return S_OK;
 }
 




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