Henri Verbeet : d3d10core: Implement d3d10_shader_resource_view_GetResource ().
Alexandre Julliard
julliard at winehq.org
Wed Sep 12 13:39:15 CDT 2012
Module: wine
Branch: master
Commit: b6b9c15696527072be9e979b93fe7cabff667be3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b6b9c15696527072be9e979b93fe7cabff667be3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 12 11:30:51 2012 +0200
d3d10core: Implement d3d10_shader_resource_view_GetResource().
---
dlls/d3d10core/d3d10core_private.h | 5 ++++-
dlls/d3d10core/device.c | 3 +--
dlls/d3d10core/view.c | 14 ++++++++++++--
3 files changed, 17 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 95d929a..f45fd34 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -155,9 +155,12 @@ struct d3d10_shader_resource_view
{
ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
LONG refcount;
+
+ ID3D10Resource *resource;
};
-HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
+HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
+ ID3D10Resource *resource) DECLSPEC_HIDDEN;
/* ID3D10InputLayout */
struct d3d10_input_layout
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 6cd7737..d184c02 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -746,8 +746,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
return E_OUTOFMEMORY;
}
- hr = d3d10_shader_resource_view_init(object);
- if (FAILED(hr))
+ if (FAILED(hr = d3d10_shader_resource_view_init(object, resource)))
{
WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index 792e79b..9bf4fcb 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -526,6 +526,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderRe
if (!refcount)
{
+ ID3D10Resource_Release(This->resource);
HeapFree(GetProcessHeap(), 0, This);
}
@@ -571,7 +572,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterf
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
ID3D10Resource **resource)
{
- FIXME("iface %p, resource %p stub!\n", iface, resource);
+ struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
+
+ TRACE("iface %p, resource %p.\n", iface, resource);
+
+ *resource = view->resource;
+ ID3D10Resource_AddRef(*resource);
}
/* ID3D10ShaderResourceView methods */
@@ -599,10 +605,14 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
d3d10_shader_resource_view_GetDesc,
};
-HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view)
+HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
+ ID3D10Resource *resource)
{
view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
view->refcount = 1;
+ view->resource = resource;
+ ID3D10Resource_AddRef(resource);
+
return S_OK;
}
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