Henri Verbeet : wined3d: Recognize the SM4 dcl_inputPrimitive opcode.

Alexandre Julliard julliard at winehq.org
Mon Sep 17 14:06:34 CDT 2012


Module: wine
Branch: master
Commit: 0fbb98424c1e2c6571ce92187457ab5a8f88df3a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0fbb98424c1e2c6571ce92187457ab5a8f88df3a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Sep 17 12:22:24 2012 +0200

wined3d: Recognize the SM4 dcl_inputPrimitive opcode.

---

 dlls/wined3d/arb_program_shader.c |    1 +
 dlls/wined3d/glsl_shader.c        |    1 +
 dlls/wined3d/shader.c             |   49 +++++++++++++++++++++++++++++++++++++
 dlls/wined3d/shader_sm4.c         |   43 +++++++++++++++++++++++++++++++-
 dlls/wined3d/wined3d_private.h    |    2 +
 5 files changed, 95 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 41b8242..e5b2968 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5099,6 +5099,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_CRS                   */ shader_hw_map2gl,
     /* WINED3DSIH_CUT                   */ NULL,
     /* WINED3DSIH_DCL                   */ shader_hw_nop,
+    /* WINED3DSIH_DCL_INPUT_PRIMITIVE   */ shader_hw_nop,
     /* WINED3DSIH_DCL_VERTICES_OUT      */ shader_hw_nop,
     /* WINED3DSIH_DEF                   */ shader_hw_nop,
     /* WINED3DSIH_DEFB                  */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 58fc9ac..d83371e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5031,6 +5031,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_CRS                   */ shader_glsl_cross,
     /* WINED3DSIH_CUT                   */ NULL,
     /* WINED3DSIH_DCL                   */ shader_glsl_nop,
+    /* WINED3DSIH_DCL_INPUT_PRIMITIVE   */ shader_glsl_nop,
     /* WINED3DSIH_DCL_VERTICES_OUT      */ shader_glsl_nop,
     /* WINED3DSIH_DEF                   */ shader_glsl_nop,
     /* WINED3DSIH_DEFB                  */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 5e3abc6..6941434 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -50,6 +50,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_CRS                   */ "crs",
     /* WINED3DSIH_CUT                   */ "cut",
     /* WINED3DSIH_DCL                   */ "dcl",
+    /* WINED3DSIH_DCL_INPUT_PRIMITIVE   */ "dcl_inputPrimitive",
     /* WINED3DSIH_DCL_VERTICES_OUT      */ "dcl_maxOutputVertexCount",
     /* WINED3DSIH_DEF                   */ "def",
     /* WINED3DSIH_DEFB                  */ "defb",
@@ -1241,6 +1242,49 @@ static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst
     if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask);
 }
 
+static void shader_dump_primitive_type(enum wined3d_primitive_type primitive_type)
+{
+    switch (primitive_type)
+    {
+        case WINED3D_PT_UNDEFINED:
+            TRACE("undefined");
+            break;
+        case WINED3D_PT_POINTLIST:
+            TRACE("pointlist");
+            break;
+        case WINED3D_PT_LINELIST:
+            TRACE("linelist");
+            break;
+        case WINED3D_PT_LINESTRIP:
+            TRACE("linestrip");
+            break;
+        case WINED3D_PT_TRIANGLELIST:
+            TRACE("trianglelist");
+            break;
+        case WINED3D_PT_TRIANGLESTRIP:
+            TRACE("trianglestrip");
+            break;
+        case WINED3D_PT_TRIANGLEFAN:
+            TRACE("trianglefan");
+            break;
+        case WINED3D_PT_LINELIST_ADJ:
+            TRACE("linelist_adj");
+            break;
+        case WINED3D_PT_LINESTRIP_ADJ:
+            TRACE("linestrip_adj");
+            break;
+        case WINED3D_PT_TRIANGLELIST_ADJ:
+            TRACE("trianglelist_adj");
+            break;
+        case WINED3D_PT_TRIANGLESTRIP_ADJ:
+            TRACE("trianglestrip_adj");
+            break;
+        default:
+            TRACE("<unrecognized_primitive_type %#x>", primitive_type);
+            break;
+    }
+}
+
 static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code)
 {
     struct wined3d_shader_version shader_version;
@@ -1322,6 +1366,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             TRACE(" ");
             shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
         }
+        else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE)
+        {
+            TRACE("%s ", shader_opcode_names[ins.handler_idx]);
+            shader_dump_primitive_type(ins.declaration.primitive_type);
+        }
         else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
         {
             TRACE("%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count);
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 5087849..2f9094b 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -28,6 +28,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT    24
 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK     (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
 
+#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT        11
+#define WINED3D_SM4_PRIMITIVE_TYPE_MASK         (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
+
 #define WINED3D_SM4_OPCODE_MASK                 0xff
 
 #define WINED3D_SM4_REGISTER_MODIFIER           (1 << 31)
@@ -98,6 +101,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_USHR                 = 0x55,
     WINED3D_SM4_OP_UTOF                 = 0x56,
     WINED3D_SM4_OP_XOR                  = 0x57,
+    WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE  = 0x5d,
     WINED3D_SM4_OP_DCL_VERTICES_OUT     = 0x5e,
 };
 
@@ -112,6 +116,15 @@ enum wined3d_sm4_register_type
     WINED3D_SM4_RT_NULL         = 0xd,
 };
 
+enum wined3d_sm4_input_primitive_type
+{
+    WINED3D_SM4_INPUT_PT_POINT          = 0x1,
+    WINED3D_SM4_INPUT_PT_LINE           = 0x2,
+    WINED3D_SM4_INPUT_PT_TRIANGLE       = 0x3,
+    WINED3D_SM4_INPUT_PT_LINEADJ        = 0x6,
+    WINED3D_SM4_INPUT_PT_TRIANGLEADJ    = 0x7,
+};
+
 enum wined3d_sm4_immconst_type
 {
     WINED3D_SM4_IMMCONST_SCALAR = 0x1,
@@ -200,6 +213,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_USHR,                   WINED3DSIH_USHR,                "U",    "UU"},
     {WINED3D_SM4_OP_UTOF,                   WINED3DSIH_UTOF,                "F",    "U"},
     {WINED3D_SM4_OP_XOR,                    WINED3DSIH_XOR,                 "U",    "UU"},
+    {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE,    WINED3DSIH_DCL_INPUT_PRIMITIVE, "",     ""},
     {WINED3D_SM4_OP_DCL_VERTICES_OUT,       WINED3DSIH_DCL_VERTICES_OUT,    "",     ""},
 };
 
@@ -221,6 +235,18 @@ static const enum wined3d_shader_register_type register_type_table[] =
     /* WINED3D_SM4_RT_NULL */           WINED3DSPR_NULL,
 };
 
+static const enum wined3d_primitive_type input_primitive_type_table[] =
+{
+    /* UNKNOWN */                               WINED3D_PT_UNDEFINED,
+    /* WINED3D_SM4_INPUT_PT_POINT */            WINED3D_PT_POINTLIST,
+    /* WINED3D_SM4_INPUT_PT_LINE */             WINED3D_PT_LINELIST,
+    /* WINED3D_SM4_INPUT_PT_TRIANGLE */         WINED3D_PT_TRIANGLELIST,
+    /* UNKNOWN */                               WINED3D_PT_UNDEFINED,
+    /* UNKNOWN */                               WINED3D_PT_UNDEFINED,
+    /* WINED3D_SM4_INPUT_PT_LINEADJ */          WINED3D_PT_LINELIST_ADJ,
+    /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */      WINED3D_PT_TRIANGLELIST_ADJ,
+};
+
 static const struct sysval_map sysval_map[] =
 {
     {WINED3D_SV_DEPTH,      WINED3DSPR_DEPTHOUT,    0},
@@ -536,7 +562,22 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
         FIXME("Skipping modifier 0x%08x.\n", modifier);
     }
 
-    if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
+    if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
+    {
+        enum wined3d_sm4_input_primitive_type primitive_type;
+
+        primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
+        if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
+        {
+            FIXME("Unhandled input primitive type %#x.\n", primitive_type);
+            ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
+        }
+        else
+        {
+            ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
+        }
+    }
+    else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
     {
         ins->declaration.count = *p++;
     }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 31e16cd..1900d43 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -439,6 +439,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_CRS,
     WINED3DSIH_CUT,
     WINED3DSIH_DCL,
+    WINED3DSIH_DCL_INPUT_PRIMITIVE,
     WINED3DSIH_DCL_VERTICES_OUT,
     WINED3DSIH_DEF,
     WINED3DSIH_DEFB,
@@ -667,6 +668,7 @@ struct wined3d_shader_instruction
     union
     {
         struct wined3d_shader_semantic semantic;
+        enum wined3d_primitive_type primitive_type;
         UINT count;
     } declaration;
 };




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