Francois Gouget : wined3d: Remove an unwanted trailing '\n' in shader_dump_register().

Alexandre Julliard julliard at winehq.org
Thu Sep 20 15:05:36 CDT 2012


Module: wine
Branch: master
Commit: ea61d59651a7bf7109c8b2efdd448b0564b2950e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ea61d59651a7bf7109c8b2efdd448b0564b2950e

Author: Francois Gouget <fgouget at free.fr>
Date:   Wed Sep 19 20:43:15 2012 +0200

wined3d: Remove an unwanted trailing '\n' in shader_dump_register().

---

 dlls/wined3d/shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 3e309a6..bcff6b1 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1037,7 +1037,7 @@ static void shader_dump_register(const struct wined3d_shader_register *reg,
                                 reg->immconst_data[2], reg->immconst_data[3]);
                         break;
                     default:
-                        TRACE("<unhandled data type %#x>\n", reg->data_type);
+                        TRACE("<unhandled data type %#x>", reg->data_type);
                         break;
                 }
                 break;




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