Christian Costa : d3dx9_36: Add stub for D3DXCleanMesh.
Alexandre Julliard
julliard at winehq.org
Mon Sep 24 16:04:26 CDT 2012
Module: wine
Branch: master
Commit: fcb9c5fadbf0b070bee1b300623c2c9e8f88780e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fcb9c5fadbf0b070bee1b300623c2c9e8f88780e
Author: Christian Costa <titan.costa at gmail.com>
Date: Sun Sep 23 20:45:44 2012 +0200
d3dx9_36: Add stub for D3DXCleanMesh.
---
dlls/d3dx9_36/d3dx9_36.spec | 2 +-
dlls/d3dx9_36/mesh.c | 8 ++++++++
2 files changed, 9 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index 5c880a4..4278ae1 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -8,7 +8,7 @@
@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
@ stdcall D3DXCheckVersion(long long)
@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
-@ stub D3DXCleanMesh(ptr ptr ptr ptr ptr)
+@ stdcall D3DXCleanMesh(long ptr ptr ptr ptr ptr)
@ stdcall D3DXColorAdjustContrast(ptr ptr float)
@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index 35365eb..de4049a 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -3818,6 +3818,14 @@ cleanup:
return hr;
}
+HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, LPD3DXMESH mesh_in, const DWORD *adjacency_in,
+ LPD3DXMESH *mesh_out, DWORD *adjacency_out, LPD3DXBUFFER *errors_and_warnings)
+{
+ FIXME("(%u, %p, %p, %p, %p, %p)\n", clean_type, mesh_in, adjacency_in, mesh_out, adjacency_out, errors_and_warnings);
+
+ return E_NOTIMPL;
+}
+
HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME frame, LPD3DXALLOCATEHIERARCHY alloc_hier)
{
HRESULT hr;
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