Henri Verbeet : d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object .

Alexandre Julliard julliard at winehq.org
Tue Sep 25 15:13:37 CDT 2012


Module: wine
Branch: master
Commit: 4f2c93e2487c260aba02bbb5f774ade5d2f17952
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4f2c93e2487c260aba02bbb5f774ade5d2f17952

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Sep 25 10:34:41 2012 +0200

d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object.

---

 dlls/d3d10/d3d10_private.h |    5 +-
 dlls/d3d10/effect.c        |  115 ++++++++++++++------------------------------
 2 files changed, 40 insertions(+), 80 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=4f2c93e2487c260aba02bbb5f774ade5d2f17952



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