Henri Verbeet : d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object .
Alexandre Julliard
julliard at winehq.org
Tue Sep 25 15:13:37 CDT 2012
Module: wine
Branch: master
Commit: 4f2c93e2487c260aba02bbb5f774ade5d2f17952
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4f2c93e2487c260aba02bbb5f774ade5d2f17952
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Sep 25 10:34:41 2012 +0200
d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object.
---
dlls/d3d10/d3d10_private.h | 5 +-
dlls/d3d10/effect.c | 115 ++++++++++++++------------------------------
2 files changed, 40 insertions(+), 80 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=4f2c93e2487c260aba02bbb5f774ade5d2f17952
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