Henri Verbeet : d3d10: Use a union to store effect variable data instead of a void pointer.
Alexandre Julliard
julliard at winehq.org
Thu Sep 27 15:39:07 CDT 2012
Module: wine
Branch: master
Commit: 13c00a9d2e6ee24866f6a3e3023eabf6a5c7ae33
URL: http://source.winehq.org/git/wine.git/?a=commit;h=13c00a9d2e6ee24866f6a3e3023eabf6a5c7ae33
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 26 22:34:00 2012 +0200
d3d10: Use a union to store effect variable data instead of a void pointer.
---
dlls/d3d10/d3d10_private.h | 7 +++-
dlls/d3d10/effect.c | 100 +++++++++++++------------------------------
2 files changed, 36 insertions(+), 71 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=13c00a9d2e6ee24866f6a3e3023eabf6a5c7ae33
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