Henri Verbeet : wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_material ().

Alexandre Julliard julliard at winehq.org
Thu Aug 22 14:18:40 CDT 2013


Module: wine
Branch: master
Commit: 7638e550b9e6377204d7916822d4cc7526082dfb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7638e550b9e6377204d7916822d4cc7526082dfb

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Aug 22 09:48:39 2013 +0200

wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_material().

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e16a4b8..c949a9c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2098,7 +2098,7 @@ void CDECL wined3d_device_get_material(const struct wined3d_device *device, stru
 {
     TRACE("device %p, material %p.\n", device, material);
 
-    *material = device->updateStateBlock->state.material;
+    *material = device->stateBlock->state.material;
 
     TRACE("diffuse {%.8e, %.8e, %.8e, %.8e}\n",
             material->diffuse.r, material->diffuse.g,




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