Henri Verbeet : d3d8/tests: Merge buffer.c into device.c.

Alexandre Julliard julliard at winehq.org
Wed Jan 9 13:30:37 CST 2013


Module: wine
Branch: master
Commit: 19cb2e21a34830decae47b6090b6c4809bae4dd4
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=19cb2e21a34830decae47b6090b6c4809bae4dd4

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jan  9 11:27:15 2013 +0100

d3d8/tests: Merge buffer.c into device.c.

---

 dlls/d3d8/tests/Makefile.in |    1 -
 dlls/d3d8/tests/buffer.c    |  136 -------------------------------------------
 dlls/d3d8/tests/device.c    |   69 ++++++++++++++++++++++
 3 files changed, 69 insertions(+), 137 deletions(-)

diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
index def2c04..976e2ba 100644
--- a/dlls/d3d8/tests/Makefile.in
+++ b/dlls/d3d8/tests/Makefile.in
@@ -2,7 +2,6 @@ TESTDLL   = d3d8.dll
 IMPORTS   = user32
 
 C_SRCS = \
-	buffer.c \
 	device.c \
 	stateblock.c \
 	surface.c \
diff --git a/dlls/d3d8/tests/buffer.c b/dlls/d3d8/tests/buffer.c
deleted file mode 100644
index a4082c5..0000000
--- a/dlls/d3d8/tests/buffer.c
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- * Copyright (C) 2010 Stefan Dösinger(for CodeWeavers)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#define COBJMACROS
-#include <d3d8.h>
-#include "wine/test.h"
-
-static HWND create_window(void)
-{
-    WNDCLASS wc = {0};
-    wc.lpfnWndProc = DefWindowProc;
-    wc.lpszClassName = "d3d8_test_wc";
-    RegisterClass(&wc);
-
-    return CreateWindow("d3d8_test_wc", "d3d8_test",
-            0, 0, 0, 0, 0, 0, 0, 0, 0);
-}
-
-static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
-{
-    IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
-    IDirect3D8 *d3d8_ptr = 0;
-    IDirect3DDevice8 *device_ptr = 0;
-    D3DPRESENT_PARAMETERS present_parameters;
-    D3DDISPLAYMODE               d3ddm;
-    HRESULT hr;
-
-    d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
-    ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
-    if (!d3d8_create) return NULL;
-
-    d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
-    if (!d3d8_ptr)
-    {
-        skip("could not create D3D8\n");
-        return NULL;
-    }
-
-    IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
-    ZeroMemory(&present_parameters, sizeof(present_parameters));
-    present_parameters.Windowed = TRUE;
-    present_parameters.hDeviceWindow = create_window();
-    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
-    present_parameters.BackBufferFormat = d3ddm.Format;
-
-    hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
-
-    if(FAILED(hr))
-    {
-        skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
-        return NULL;
-    }
-
-    return device_ptr;
-}
-
-static void lock_flag_test(IDirect3DDevice8 *device)
-{
-    HRESULT hr;
-    IDirect3DVertexBuffer8 *buffer;
-    unsigned int i;
-    BYTE *data;
-    const struct
-    {
-        DWORD flags;
-        const char *debug_string;
-        HRESULT result;
-    }
-    test_data[] =
-    {
-        {D3DLOCK_READONLY,                          "D3DLOCK_READONLY",                         D3D_OK             },
-        {D3DLOCK_DISCARD,                           "D3DLOCK_DISCARD",                          D3D_OK             },
-        {D3DLOCK_NOOVERWRITE,                       "D3DLOCK_NOOVERWRITE",                      D3D_OK             },
-        {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD,     "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD",    D3D_OK             },
-        {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY,    "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY",   D3D_OK             },
-        {D3DLOCK_READONLY    | D3DLOCK_DISCARD,     "D3DLOCK_READONLY | D3DLOCK_DISCARD",       D3D_OK             },
-        /* Completely bogous flags aren't an error */
-        {0xdeadbeef,                                "0xdeadbeef",                               D3D_OK             },
-    };
-
-    hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer);
-    ok(hr == D3D_OK, "IDirect3DDevice8_CreateBuffer failed, 0x%08x\n", hr);
-
-    for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++)
-    {
-        hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags);
-        ok(hr == test_data[i].result, "Lock flags %s returned 0x%08x, expected 0x%08x\n",
-            test_data[i].debug_string, hr, test_data[i].result);
-
-        if(SUCCEEDED(hr))
-        {
-            ok(data != NULL, "The data pointer returned by Lock is NULL\n");
-            hr = IDirect3DVertexBuffer8_Unlock(buffer);
-            ok(hr == D3D_OK, "IDirect3DVertexBuffer8_Unlock failed, 0x%08x\n", hr);
-        }
-    }
-
-    IDirect3DVertexBuffer8_Release(buffer);
-}
-
-START_TEST(buffer)
-{
-    IDirect3DDevice8 *device_ptr;
-    ULONG refcount;
-    HMODULE d3d8_handle = 0;
-
-    d3d8_handle = LoadLibraryA("d3d8.dll");
-    if (!d3d8_handle)
-    {
-        skip("Could not load d3d8.dll\n");
-        return;
-    }
-
-    device_ptr = init_d3d8(d3d8_handle);
-    if (!device_ptr) return;
-
-    lock_flag_test(device_ptr);
-
-    refcount = IDirect3DDevice8_Release(device_ptr);
-    ok(!refcount, "Device has %u references left\n", refcount);
-}
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index e20c883..f85d577 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -3,6 +3,7 @@
  * Copyright (C) 2006 Chris Robinson
  * Copyright (C) 2006 Louis Lenders
  * Copyright 2006 Henri Verbeet
+ * Copyright 2010 Stefan Dösinger for CodeWeavers
  * Copyright 2013 Henri Verbeet for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
@@ -3553,6 +3554,73 @@ static void test_volume_get_container(void)
     DestroyWindow(window);
 }
 
+static void test_vb_lock_flags(void)
+{
+    static const struct
+    {
+        DWORD flags;
+        const char *debug_string;
+        HRESULT result;
+    }
+    test_data[] =
+    {
+        {D3DLOCK_READONLY,                          "D3DLOCK_READONLY",                         D3D_OK            },
+        {D3DLOCK_DISCARD,                           "D3DLOCK_DISCARD",                          D3D_OK            },
+        {D3DLOCK_NOOVERWRITE,                       "D3DLOCK_NOOVERWRITE",                      D3D_OK            },
+        {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD,     "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD",    D3D_OK            },
+        {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY,    "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY",   D3D_OK            },
+        {D3DLOCK_READONLY    | D3DLOCK_DISCARD,     "D3DLOCK_READONLY | D3DLOCK_DISCARD",       D3D_OK            },
+        /* Completely bogus flags aren't an error. */
+        {0xdeadbeef,                                "0xdeadbeef",                               D3D_OK            },
+    };
+    IDirect3DVertexBuffer8 *buffer;
+    IDirect3DDevice8 *device;
+    IDirect3D8 *d3d8;
+    unsigned int i;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+    BYTE *data;
+
+    if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create d3d8 object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d8, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d8);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer);
+    ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
+
+    for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
+    {
+        hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags);
+        ok(hr == test_data[i].result, "Got unexpected hr %#x for %s.\n",
+                hr, test_data[i].debug_string);
+        if (SUCCEEDED(hr))
+        {
+            ok(!!data, "Got unexpected data %p.\n", data);
+            hr = IDirect3DVertexBuffer8_Unlock(buffer);
+            ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
+        }
+    }
+
+    IDirect3DVertexBuffer8_Release(buffer);
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d8);
+    DestroyWindow(window);
+}
+
 START_TEST(device)
 {
     HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -3615,6 +3683,7 @@ START_TEST(device)
         test_validate_vs();
         test_validate_ps();
         test_volume_get_container();
+        test_vb_lock_flags();
     }
     UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
 }




More information about the wine-cvs mailing list