=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: d3d8/tests: Add a software vertexprocessing buffer discard test.
Alexandre Julliard
julliard at winehq.org
Tue Jan 15 13:46:18 CST 2013
Module: wine
Branch: master
Commit: f30b6d0b4af97e2deafeae4b3872d09af0c026d5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f30b6d0b4af97e2deafeae4b3872d09af0c026d5
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Jan 15 14:03:20 2013 +0100
d3d8/tests: Add a software vertexprocessing buffer discard test.
---
dlls/d3d8/tests/device.c | 96 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 96 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 17c3443..87d3f9e 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -4532,6 +4532,101 @@ static void test_set_palette(void)
DestroyWindow(window);
}
+static void test_swvp_buffer(void)
+{
+ IDirect3DDevice8 *device;
+ IDirect3D8 *d3d8;
+ UINT refcount;
+ HWND window;
+ HRESULT hr;
+ unsigned int i;
+ IDirect3DVertexBuffer8 *buffer;
+ static const unsigned int bufsize = 1024;
+ D3DVERTEXBUFFER_DESC desc;
+ D3DPRESENT_PARAMETERS present_parameters = {0};
+ struct
+ {
+ float x, y, z;
+ } *ptr, *ptr2;
+
+ if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+ {
+ skip("Failed to create d3d8 object, skipping tests.\n");
+ return;
+ }
+
+ window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+
+ present_parameters.Windowed = TRUE;
+ present_parameters.hDeviceWindow = window;
+ present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ present_parameters.BackBufferWidth = screen_width;
+ present_parameters.BackBufferHeight = screen_height;
+ present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
+ present_parameters.EnableAutoDepthStencil = FALSE;
+ if (FAILED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D8_Release(d3d8);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice8_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
+ D3DPOOL_DEFAULT, &buffer);
+ ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
+ ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
+ ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool);
+ ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),
+ "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage);
+
+ hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
+ ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
+ for (i = 0; i < bufsize; i++)
+ {
+ ptr[i].x = i * 1.0f;
+ ptr[i].y = i * 2.0f;
+ ptr[i].z = i * 3.0f;
+ }
+ hr = IDirect3DVertexBuffer8_Unlock(buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
+ ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
+ ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
+ ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
+ ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2);
+ for (i = 0; i < bufsize; i++)
+ {
+ if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
+ {
+ ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i,
+ ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
+ break;
+ }
+ }
+ hr = IDirect3DVertexBuffer8_Unlock(buffer);
+ ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
+
+ IDirect3DVertexBuffer8_Release(buffer);
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D8_Release(d3d8);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -4606,6 +4701,7 @@ START_TEST(device)
test_surface_double_unlock();
test_surface_lockrect_blocks();
test_set_palette();
+ test_swvp_buffer();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}
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