=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: ddraw: device:: GetCurrentViewport returns an error if no viewport is set.

Alexandre Julliard julliard at winehq.org
Tue Jan 29 12:35:41 CST 2013


Module: wine
Branch: master
Commit: 9a0b2a510046309708a629acfd51e2ce6be13e08
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9a0b2a510046309708a629acfd51e2ce6be13e08

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Jan 26 13:39:42 2013 +0100

ddraw: device::GetCurrentViewport returns an error if no viewport is set.

---

 dlls/ddraw/device.c   |   14 ++++++++------
 dlls/ddraw/viewport.c |   18 ++++++++----------
 2 files changed, 16 insertions(+), 16 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 5d30994..c604c6a 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -1758,16 +1758,18 @@ static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, ID
         return DDERR_INVALIDPARAMS;
 
     wined3d_mutex_lock();
-    *viewport = &device->current_viewport->IDirect3DViewport3_iface;
+    if (!device->current_viewport)
+    {
+        wined3d_mutex_unlock();
+        WARN("No current viewport, returning D3DERR_NOCURRENTVIEWPORT\n");
+        return D3DERR_NOCURRENTVIEWPORT;
+    }
 
-    /* AddRef the returned viewport */
-    if (*viewport)
-        IDirect3DViewport3_AddRef(*viewport);
+    *viewport = &device->current_viewport->IDirect3DViewport3_iface;
+    IDirect3DViewport3_AddRef(*viewport);
 
     TRACE("Returning interface %p.\n", *viewport);
-
     wined3d_mutex_unlock();
-
     return D3D_OK;
 }
 
diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c
index 9231c19..f9eddda 100644
--- a/dlls/ddraw/viewport.c
+++ b/dlls/ddraw/viewport.c
@@ -342,10 +342,10 @@ static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIE
     This->viewports.vp1.dvMinZ = 0.0;
     This->viewports.vp1.dvMaxZ = 1.0;
 
-    if (This->active_device) {
+    if (This->active_device)
+    {
         IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
-        IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
-        if (current_viewport)
+        if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport)))
         {
             if (current_viewport == iface) viewport_activate(This, FALSE);
             IDirect3DViewport3_Release(current_viewport);
@@ -705,8 +705,7 @@ static HRESULT WINAPI d3d_viewport_Clear(IDirect3DViewport3 *iface,
     hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, rect_count, rects,
             flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000);
 
-    IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
-    if (current_viewport)
+    if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport)))
     {
         struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
         viewport_activate(vp, TRUE);
@@ -979,10 +978,10 @@ static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVI
     memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
     memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
 
-    if (This->active_device) {
+    if (This->active_device)
+    {
         IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
-        IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
-        if (current_viewport)
+        if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport)))
         {
             if (current_viewport == iface) viewport_activate(This, FALSE);
             IDirect3DViewport3_Release(current_viewport);
@@ -1087,8 +1086,7 @@ static HRESULT WINAPI d3d_viewport_Clear2(IDirect3DViewport3 *iface, DWORD rect_
 
     hr = IDirect3DDevice7_Clear(&viewport->active_device->IDirect3DDevice7_iface,
             rect_count, rects, flags, color, depth, stencil);
-    IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
-    if (current_viewport)
+    if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport)))
     {
         struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport);
         viewport_activate(vp, TRUE);




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