=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: ddraw: Delete viewports when destroying the device.

Alexandre Julliard julliard at winehq.org
Tue Jan 29 12:35:41 CST 2013


Module: wine
Branch: master
Commit: b822c259fd223a9def37b8799730548a38397a60
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b822c259fd223a9def37b8799730548a38397a60

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Jan 26 13:39:43 2013 +0100

ddraw: Delete viewports when destroying the device.

---

 dlls/ddraw/device.c |    7 +++++++
 1 files changed, 7 insertions(+), 0 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index c604c6a..8b4e1e4 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -233,6 +233,7 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
     if (!ref)
     {
         DWORD i;
+        struct list *vp_entry, *vp_entry2;
 
         wined3d_mutex_lock();
 
@@ -304,6 +305,12 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
 
         ddraw_handle_table_destroy(&This->handle_table);
 
+        LIST_FOR_EACH_SAFE(vp_entry, vp_entry2, &This->viewport_list)
+        {
+            struct d3d_viewport *vp = LIST_ENTRY(vp_entry, struct d3d_viewport, entry);
+            IDirect3DDevice3_DeleteViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
+        }
+
         TRACE("Releasing target %p.\n", This->target);
         /* Release the render target. */
         if (This->version != 1)




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