Francois Gouget : wined3d: Make device_stream_info_from_declaration() static.
Alexandre Julliard
julliard at winehq.org
Tue Jan 29 12:35:42 CST 2013
Module: wine
Branch: master
Commit: e7adf7fbf7c8e53b6e6cc4c1973f4d8393995789
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e7adf7fbf7c8e53b6e6cc4c1973f4d8393995789
Author: Francois Gouget <fgouget at free.fr>
Date: Tue Jan 29 07:04:44 2013 +0100
wined3d: Make device_stream_info_from_declaration() static.
---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 --
2 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f08a826..26c0832 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -174,7 +174,7 @@ static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum)
}
/* Context activation is done by the caller. */
-void device_stream_info_from_declaration(struct wined3d_device *device, struct wined3d_stream_info *stream_info)
+static void device_stream_info_from_declaration(struct wined3d_device *device, struct wined3d_stream_info *stream_info)
{
const struct wined3d_state *state = &device->stateBlock->state;
/* We need to deal with frequency data! */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5d1814d..55a3386 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1779,8 +1779,6 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
-void device_stream_info_from_declaration(struct wined3d_device *device,
- struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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