Henri Verbeet : d3d8/tests: Make shader bytecode static const.
Alexandre Julliard
julliard at winehq.org
Mon Jul 1 14:46:41 CDT 2013
Module: wine
Branch: master
Commit: 00f41ac4e0f8fe1b375056c604055c5ffe2eb2af
URL: http://source.winehq.org/git/wine.git/?a=commit;h=00f41ac4e0f8fe1b375056c604055c5ffe2eb2af
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Jul 1 14:17:58 2013 +0200
d3d8/tests: Make shader bytecode static const.
---
dlls/d3d8/tests/visual.c | 6 ++++--
1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index cd830b6..f2c9b67 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -1006,7 +1006,8 @@ static void test_rcp_rsq(IDirect3DDevice8 *device)
{ 1.0f, 1.0f, 0.0f},
};
- const DWORD rcp_test[] = {
+ static const DWORD rcp_test[] =
+ {
0xfffe0101, /* vs.1.1 */
0x0009fffe, 0x30303030, 0x30303030, /* Shaders have to have a minimal size. */
@@ -1019,7 +1020,8 @@ static void test_rcp_rsq(IDirect3DDevice8 *device)
0x0000ffff /* END */
};
- const DWORD rsq_test[] = {
+ static const DWORD rsq_test[] =
+ {
0xfffe0101, /* vs.1.1 */
0x0009fffe, 0x30303030, 0x30303030, /* Shaders have to have a minimal size. */
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