=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Disable the fixed function vertex pipeline when ARB vertex programs are used .
Alexandre Julliard
julliard at winehq.org
Tue May 14 15:34:11 CDT 2013
Module: wine
Branch: master
Commit: 71723ad086c6f49b6bc367e86d3dc2944f6f13a9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=71723ad086c6f49b6bc367e86d3dc2944f6f13a9
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue May 14 17:38:20 2013 +0200
wined3d: Disable the fixed function vertex pipeline when ARB vertex programs are used.
---
dlls/wined3d/arb_program_shader.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index bfade73..ccd8ee3 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4701,6 +4701,8 @@ static void shader_arb_select(void *shader_priv, const struct wined3d_context *c
GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id));
checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id);");
+ priv->vertex_pipe->vp_enable(gl_info, FALSE);
+
/* Enable OpenGL vertex programs */
gl_info->gl_ops.gl.p_glEnable(GL_VERTEX_PROGRAM_ARB);
checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);");
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