=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Don' t log the device pointer in shader_arb_select.
Alexandre Julliard
julliard at winehq.org
Wed May 15 14:20:00 CDT 2013
Module: wine
Branch: master
Commit: b12ec91c098434d4141b5752d5e0c2f167e59b41
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b12ec91c098434d4141b5752d5e0c2f167e59b41
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue May 14 23:46:00 2013 +0200
wined3d: Don't log the device pointer in shader_arb_select.
---
dlls/wined3d/arb_program_shader.c | 6 ++----
1 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ccd8ee3..6a901e3 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4604,7 +4604,6 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state,
static void shader_arb_select(void *shader_priv, const struct wined3d_context *context,
const struct wined3d_state *state)
{
- struct wined3d_device *device = context->swapchain->device;
struct shader_arb_priv *priv = shader_priv;
const struct wined3d_gl_info *gl_info = context->gl_info;
int i;
@@ -4633,8 +4632,7 @@ static void shader_arb_select(void *shader_priv, const struct wined3d_context *c
gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
- TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n",
- device, priv->current_fprogram_id);
+ TRACE("Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n", priv->current_fprogram_id);
/* Pixel Shader 1.x constants are clamped to [-1;1], Pixel Shader 2.0 constants are not. If switching between
* a 1.x and newer shader, reload the first 8 constants
@@ -4706,7 +4704,7 @@ static void shader_arb_select(void *shader_priv, const struct wined3d_context *c
/* Enable OpenGL vertex programs */
gl_info->gl_ops.gl.p_glEnable(GL_VERTEX_PROGRAM_ARB);
checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);");
- TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", device, priv->current_vprogram_id);
+ TRACE("Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", priv->current_vprogram_id);
shader_arb_vs_local_constants(compiled, context, state);
if(priv->last_vs_color_unclamp != compiled->need_color_unclamp) {
More information about the wine-cvs
mailing list