Henri Verbeet : wined3d: Surfaces always have a container in arbfp_blit_set ().
Alexandre Julliard
julliard at winehq.org
Wed Nov 20 13:38:55 CST 2013
Module: wine
Branch: master
Commit: e64b19387b2fa37fe2eeabbd76eeaf34af78d7cc
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e64b19387b2fa37fe2eeabbd76eeaf34af78d7cc
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Nov 20 10:04:31 2013 +0100
wined3d: Surfaces always have a container in arbfp_blit_set().
---
dlls/wined3d/arb_program_shader.c | 7 +------
1 files changed, 1 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 5efb562..aa62bfe 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7302,12 +7302,7 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
struct arbfp_blit_priv *priv = blit_priv;
enum complex_fixup fixup;
const struct wined3d_gl_info *gl_info = context->gl_info;
- GLenum textype;
-
- if (surface->container)
- textype = surface->container->target;
- else
- textype = surface->texture_target;
+ GLenum textype = surface->container->target;
if (surface->flags & SFLAG_CONVERTED)
{
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