Henri Verbeet : wined3d: Send constant buffer binding updates through the command stream.

Alexandre Julliard julliard at winehq.org
Fri Oct 11 10:11:12 CDT 2013


Module: wine
Branch: master
Commit: 738de80d0cbf5e284f2592b59f5c6cbbe817d140
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=738de80d0cbf5e284f2592b59f5c6cbbe817d140

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Oct 10 23:49:44 2013 +0200

wined3d: Send constant buffer binding updates through the command stream.

---

 dlls/wined3d/cs.c              |   38 ++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |   30 ++++++++----------------------
 dlls/wined3d/wined3d_private.h |    2 ++
 3 files changed, 48 insertions(+), 22 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 12ab60e..7b33164 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -37,6 +37,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_STREAM_SOURCE,
     WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ,
     WINED3D_CS_OP_SET_INDEX_BUFFER,
+    WINED3D_CS_OP_SET_CONSTANT_BUFFER,
     WINED3D_CS_OP_SET_TEXTURE,
     WINED3D_CS_OP_SET_SHADER,
     WINED3D_CS_OP_SET_RENDER_STATE,
@@ -134,6 +135,14 @@ struct wined3d_cs_set_index_buffer
     enum wined3d_format_id format_id;
 };
 
+struct wined3d_cs_set_constant_buffer
+{
+    enum wined3d_cs_op opcode;
+    enum wined3d_shader_type type;
+    UINT cb_idx;
+    struct wined3d_buffer *buffer;
+};
+
 struct wined3d_cs_set_texture
 {
     enum wined3d_cs_op opcode;
@@ -493,6 +502,34 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_constant_buffer *op = data;
+    struct wined3d_buffer *prev;
+
+    prev = cs->state.cb[op->type][op->cb_idx];
+    cs->state.cb[op->type][op->cb_idx] = op->buffer;
+
+    if (op->buffer)
+        InterlockedIncrement(&op->buffer->resource.bind_count);
+    if (prev)
+        InterlockedDecrement(&prev->resource.bind_count);
+}
+
+void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
+        UINT cb_idx, struct wined3d_buffer *buffer)
+{
+    struct wined3d_cs_set_constant_buffer *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_CONSTANT_BUFFER;
+    op->type = type;
+    op->cb_idx = cb_idx;
+    op->buffer = buffer;
+
+    cs->ops->submit(cs);
+}
+
 static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_d3d_info *d3d_info = &cs->device->adapter->d3d_info;
@@ -720,6 +757,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_STREAM_SOURCE      */ wined3d_cs_exec_set_stream_source,
     /* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq,
     /* WINED3D_CS_OP_SET_INDEX_BUFFER       */ wined3d_cs_exec_set_index_buffer,
+    /* WINED3D_CS_OP_SET_CONSTANT_BUFFER    */ wined3d_cs_exec_set_constant_buffer,
     /* WINED3D_CS_OP_SET_TEXTURE            */ wined3d_cs_exec_set_texture,
     /* WINED3D_CS_OP_SET_SHADER             */ wined3d_cs_exec_set_shader,
     /* WINED3D_CS_OP_SET_RENDER_STATE       */ wined3d_cs_exec_set_render_state,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 93aef9f..3fb11a8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2098,30 +2098,16 @@ static void wined3d_device_set_constant_buffer(struct wined3d_device *device,
     }
 
     prev = device->update_state->cb[type][idx];
-    device->update_state->cb[type][idx] = buffer;
-
-    if (device->recording)
-    {
-        if (buffer)
-            wined3d_buffer_incref(buffer);
-        if (prev)
-            wined3d_buffer_decref(prev);
+    if (buffer == prev)
         return;
-    }
 
-    if (prev != buffer)
-    {
-        if (buffer)
-        {
-            InterlockedIncrement(&buffer->resource.bind_count);
-            wined3d_buffer_incref(buffer);
-        }
-        if (prev)
-        {
-            InterlockedDecrement(&prev->resource.bind_count);
-            wined3d_buffer_decref(prev);
-        }
-    }
+    if (buffer)
+        wined3d_buffer_incref(buffer);
+    device->update_state->cb[type][idx] = buffer;
+    if (!device->recording)
+        wined3d_cs_emit_set_constant_buffer(device->cs, type, idx, buffer);
+    if (prev)
+        wined3d_buffer_decref(prev);
 }
 
 void CDECL wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bfd9995..890f1a8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2475,6 +2475,8 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
         const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
         const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
+        UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
         enum wined3d_format_id format_id) DECLSPEC_HIDDEN;




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