Henri Verbeet : wined3d: Just set the first render target to NULL in wined3d_device_reset().

Alexandre Julliard julliard at winehq.org
Fri Sep 13 10:15:50 CDT 2013


Module: wine
Branch: master
Commit: 3c023a5db5538a7622d4518e8ce24d36e1c459b1
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3c023a5db5538a7622d4518e8ce24d36e1c459b1

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Sep 13 10:18:10 2013 +0200

wined3d: Just set the first render target to NULL in wined3d_device_reset().

---

 dlls/wined3d/device.c |    8 +++-----
 1 files changed, 3 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 046f5fd..561525b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4704,14 +4704,12 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
 
     if (device->fb.render_targets)
     {
-        if (swapchain->back_buffers && swapchain->back_buffers[0])
-            wined3d_device_set_render_target(device, 0, swapchain->back_buffers[0], FALSE);
-        else
-            wined3d_device_set_render_target(device, 0, swapchain->front_buffer, FALSE);
-        for (i = 1; i < device->adapter->gl_info.limits.buffers; ++i)
+        for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
         {
             wined3d_device_set_render_target(device, i, NULL, FALSE);
         }
+        if (swapchain->back_buffers && swapchain->back_buffers[0])
+            wined3d_device_set_render_target(device, 0, swapchain->back_buffers[0], FALSE);
     }
     wined3d_device_set_depth_stencil(device, NULL);
 




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