Henri Verbeet : wined3d: Reset the command stream state as well in wined3d_device_reset().
Alexandre Julliard
julliard at winehq.org
Thu Jan 9 12:52:49 CST 2014
Module: wine
Branch: master
Commit: 4d93adf75e21cd09677e8e21e009d1b57435c452
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4d93adf75e21cd09677e8e21e009d1b57435c452
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jan 9 12:16:58 2014 +0100
wined3d: Reset the command stream state as well in wined3d_device_reset().
---
dlls/wined3d/cs.c | 29 +++++++++++++++++++++++++++++
dlls/wined3d/device.c | 1 +
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 31 insertions(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 3d9a07c..ef10e9d 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -48,6 +48,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_TRANSFORM,
WINED3D_CS_OP_SET_CLIP_PLANE,
WINED3D_CS_OP_SET_MATERIAL,
+ WINED3D_CS_OP_RESET_STATE,
};
struct wined3d_cs_present
@@ -218,6 +219,11 @@ struct wined3d_cs_set_material
const struct wined3d_material *material;
};
+struct wined3d_cs_reset_state
+{
+ enum wined3d_cs_op opcode;
+};
+
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
@@ -814,6 +820,28 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
cs->ops->submit(cs);
}
+static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
+{
+ struct wined3d_adapter *adapter = cs->device->adapter;
+ HRESULT hr;
+
+ state_cleanup(&cs->state);
+ memset(&cs->state, 0, sizeof(cs->state));
+ if (FAILED(hr = state_init(&cs->state, &cs->fb, &adapter->gl_info, &adapter->d3d_info,
+ WINED3D_STATE_NO_REF | WINED3D_STATE_INIT_DEFAULT)))
+ ERR("Failed to initialize CS state, hr %#x.\n", hr);
+}
+
+void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
+{
+ struct wined3d_cs_reset_state *op;
+
+ op = cs->ops->require_space(cs, sizeof(*op));
+ op->opcode = WINED3D_CS_OP_RESET_STATE;
+
+ cs->ops->submit(cs);
+}
+
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
@@ -838,6 +866,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_TRANSFORM */ wined3d_cs_exec_set_transform,
/* WINED3D_CS_OP_SET_CLIP_PLANE */ wined3d_cs_exec_set_clip_plane,
/* WINED3D_CS_OP_SET_MATERIAL */ wined3d_cs_exec_set_material,
+ /* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 46fdee2..46492c4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4406,6 +4406,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
wined3d_stateblock_decref(device->recording);
device->recording = NULL;
}
+ wined3d_cs_emit_reset_state(device->cs);
state_cleanup(&device->state);
if (device->d3d_initialized)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0735116..6d38ec2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2473,6 +2473,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_coun
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
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