=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Use GL_ALPHA8 for WINED3DFMT_P8_UINT surfaces.

Alexandre Julliard julliard at winehq.org
Wed May 14 15:39:06 CDT 2014


Module: wine
Branch: master
Commit: 3cd83f4d56b94d6041acc4312073fbdb8f250a92
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3cd83f4d56b94d6041acc4312073fbdb8f250a92

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue May 13 16:21:52 2014 +0200

wined3d: Use GL_ALPHA8 for WINED3DFMT_P8_UINT surfaces.

---

 dlls/wined3d/utils.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index c077567..6a27920 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -740,7 +740,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             | WINED3DFMT_FLAG_VTF,
             ARB_TEXTURE_FLOAT,          NULL},
     /* Palettized formats */
-    {WINED3DFMT_P8_UINT,                GL_RGBA,                          GL_RGBA,                                0,
+    {WINED3DFMT_P8_UINT,                GL_ALPHA8,                        GL_ALPHA8,                              0,
             GL_ALPHA,                   GL_UNSIGNED_BYTE,                 0,
             0,
             0,                          NULL},




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