=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Use GL_ALPHA8 for WINED3DFMT_P8_UINT surfaces.
Alexandre Julliard
julliard at winehq.org
Wed May 14 15:39:06 CDT 2014
Module: wine
Branch: master
Commit: 3cd83f4d56b94d6041acc4312073fbdb8f250a92
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3cd83f4d56b94d6041acc4312073fbdb8f250a92
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue May 13 16:21:52 2014 +0200
wined3d: Use GL_ALPHA8 for WINED3DFMT_P8_UINT surfaces.
---
dlls/wined3d/utils.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index c077567..6a27920 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -740,7 +740,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
| WINED3DFMT_FLAG_VTF,
ARB_TEXTURE_FLOAT, NULL},
/* Palettized formats */
- {WINED3DFMT_P8_UINT, GL_RGBA, GL_RGBA, 0,
+ {WINED3DFMT_P8_UINT, GL_ALPHA8, GL_ALPHA8, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
0,
0, NULL},
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