Ken Thomases : wined3d: Fix subtraction of resource size from used adapter memory.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Oct 17 05:00:40 CDT 2014
Module: wine
Branch: master
Commit: bd460bca1ccade89400515fa004c5e3204e55d11
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bd460bca1ccade89400515fa004c5e3204e55d11
Author: Ken Thomases <ken at codeweavers.com>
Date: Thu Oct 16 22:03:22 2014 -0500
wined3d: Fix subtraction of resource size from used adapter memory.
Properly negate an unsigned value while promoting it from 32- to 64-bit.
---
dlls/wined3d/resource.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index d40af56..0ab55dc 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -151,7 +151,7 @@ void resource_cleanup(struct wined3d_resource *resource)
if (resource->pool == WINED3D_POOL_DEFAULT && d3d->flags & WINED3D_VIDMEM_ACCOUNTING)
{
TRACE("Decrementing device memory pool by %u.\n", resource->size);
- adapter_adjust_memory(resource->device->adapter, 0 - resource->size);
+ adapter_adjust_memory(resource->device->adapter, (INT64)0 - resource->size);
}
wined3d_resource_free_sysmem(resource);
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