Henri Verbeet : d2d1: Implement d2d_d3d_render_target_Clear().
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Sep 8 14:01:39 CDT 2014
Module: wine
Branch: master
Commit: e2c7b442a1f28d05d9c59d32a6d8ba96692422c2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e2c7b442a1f28d05d9c59d32a6d8ba96692422c2
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Sep 5 15:50:58 2014 +0200
d2d1: Implement d2d_d3d_render_target_Clear().
This is of course a fairly naive initial implementation. We'd probably want to
batch up drawing operations, and only execute them on EndDraw() or Flush() to
reduce state setup overhead.
---
dlls/d2d1/Makefile.in | 2 +-
dlls/d2d1/d2d1_private.h | 10 ++
dlls/d2d1/render_target.c | 227 +++++++++++++++++++++++++++++++++++++++++++++-
3 files changed, 236 insertions(+), 3 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=e2c7b442a1f28d05d9c59d32a6d8ba96692422c2
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