Matteo Bruni : wined3d: Don't use the builtin FFP uniforms for the lights.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Apr 28 09:10:40 CDT 2015


Module: wine
Branch: master
Commit: 28343db2083de7b4afe4079da090520f44b5544d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=28343db2083de7b4afe4079da090520f44b5544d

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Mon Apr 27 17:39:12 2015 +0200

wined3d: Don't use the builtin FFP uniforms for the lights.

While at it, use D3D-like uniforms for the light parameters and
(consequently) implement range and proper D3D spotlights support.

---

 dlls/wined3d/glsl_shader.c     | 255 +++++++++++++++++++++++++++++++----------
 dlls/wined3d/state.c           |  10 +-
 dlls/wined3d/wined3d_private.h |  15 +--
 3 files changed, 205 insertions(+), 75 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=28343db2083de7b4afe4079da090520f44b5544d



More information about the wine-cvs mailing list