Henri Verbeet : wined3d: Use the texture dimension helpers in surface_load_fb_texture().
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Apr 6 11:12:03 CDT 2016
Module: wine
Branch: master
Commit: f05febcb14e6e34bd25094fb4690bb5b9e9dfeb5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f05febcb14e6e34bd25094fb4690bb5b9e9dfeb5
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Apr 5 18:24:23 2016 +0200
wined3d: Use the texture dimension helpers in surface_load_fb_texture().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 681caa9..67ec03f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1999,7 +1999,8 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct
checkGLcall("glReadBuffer");
gl_info->gl_ops.gl.p_glCopyTexSubImage2D(surface->texture_target, surface->texture_level,
- 0, 0, 0, 0, surface->resource.width, surface->resource.height);
+ 0, 0, 0, 0, wined3d_texture_get_level_width(texture, surface->texture_level),
+ wined3d_texture_get_level_height(texture, surface->texture_level));
checkGLcall("glCopyTexSubImage2D");
if (restore_rt)
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