=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add shader limits for SM 4.1.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Apr 14 11:48:51 CDT 2016
Module: wine
Branch: master
Commit: d276a2858591c42899431a71511e2690864e49e6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d276a2858591c42899431a71511e2690864e49e6
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Thu Apr 14 12:20:26 2016 +0200
wined3d: Add shader limits for SM 4.1.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/shader.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 50cafab..8f8b727 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -522,7 +522,7 @@ static void shader_set_limits(struct wined3d_shader *shader)
* shaders to 256. */
{WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), { 4, 16, 256, 16, 12, 0}},
{WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 16, 0}},
- {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 0}},
+ {WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 0}},
{0}
},
hs_limits[] =
@@ -539,7 +539,7 @@ static void shader_set_limits(struct wined3d_shader *shader)
{
/* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */
{WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16, 0, 0, 0, 32, 16}},
- {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 32}},
+ {WINED3D_SHADER_VERSION(4, 1), WINED3D_SHADER_VERSION(5, 0), {16, 0, 0, 0, 32, 32}},
{0}
},
ps_limits[] =
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