=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Use opaque data type for stream output registers.
Alexandre Julliard
julliard at winehq.org
Thu Dec 8 17:15:47 CST 2016
Module: wine
Branch: master
Commit: 81e50b6d4126b4b811e98e1004788544eb4863fe
URL: http://source.winehq.org/git/wine.git/?a=commit;h=81e50b6d4126b4b811e98e1004788544eb4863fe
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Wed Dec 7 12:43:04 2016 +0100
wined3d: Use opaque data type for stream output registers.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/shader_sm4.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 00fb4c0..4a4926b 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -922,7 +922,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "iiuu"},
{WINED3D_SM5_OP_BFREV, WINED3DSIH_BFREV, "u", "u"},
{WINED3D_SM5_OP_SWAPC, WINED3DSIH_SWAPC, "ff", "uff"},
- {WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "f"},
+ {WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "O"},
{WINED3D_SM5_OP_DCL_FUNCTION_BODY, WINED3DSIH_DCL_FUNCTION_BODY, "", "",
shader_sm5_read_dcl_function_body},
{WINED3D_SM5_OP_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE, "", "",
More information about the wine-cvs
mailing list