=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Generate declaration for typed buffer UAVs.
Alexandre Julliard
julliard at winehq.org
Fri Dec 9 13:37:33 CST 2016
Module: wine
Branch: master
Commit: bdccf5e1e0930e8354426af5cd36cb5a716d68d2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bdccf5e1e0930e8354426af5cd36cb5a716d68d2
Author: Józef Kucia <jkucia at codeweavers.com>
Date: Fri Dec 9 11:30:38 2016 +0100
wined3d: Generate declaration for typed buffer UAVs.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 627832c..a800939 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2123,6 +2123,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
switch (reg_maps->uav_resource_info[i].type)
{
+ case WINED3D_SHADER_RESOURCE_BUFFER:
+ image_type = "imageBuffer";
+ break;
+
case WINED3D_SHADER_RESOURCE_TEXTURE_2D:
image_type = "image2D";
break;
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