=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Generate declaration for typed buffer UAVs.

Alexandre Julliard julliard at winehq.org
Fri Dec 9 13:37:33 CST 2016


Module: wine
Branch: master
Commit: bdccf5e1e0930e8354426af5cd36cb5a716d68d2
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bdccf5e1e0930e8354426af5cd36cb5a716d68d2

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Fri Dec  9 11:30:38 2016 +0100

wined3d: Generate declaration for typed buffer UAVs.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 627832c..a800939 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2123,6 +2123,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
 
         switch (reg_maps->uav_resource_info[i].type)
         {
+            case WINED3D_SHADER_RESOURCE_BUFFER:
+                image_type = "imageBuffer";
+                break;
+
             case WINED3D_SHADER_RESOURCE_TEXTURE_2D:
                 image_type = "image2D";
                 break;




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