Henri Verbeet : wined3d: Get resource info from the texture in surface_convert_depth_to_float().
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Mar 15 10:12:16 CDT 2016
Module: wine
Branch: master
Commit: ef8162751eb03ef6a4abb54bd908fa9893025a41
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ef8162751eb03ef6a4abb54bd908fa9893025a41
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Mar 14 17:02:16 2016 +0100
wined3d: Get resource info from the texture in surface_convert_depth_to_float().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3f90592..d06f1eb 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -884,7 +884,7 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface, DWORD depth, float *float_depth)
{
- const struct wined3d_format *format = surface->resource.format;
+ const struct wined3d_format *format = surface->container->resource.format;
switch (format->id)
{
More information about the wine-cvs
mailing list