Henri Verbeet : wined3d: Get resource info from the texture in surface_convert_depth_to_float().

Alexandre Julliard julliard at wine.codeweavers.com
Tue Mar 15 10:12:16 CDT 2016


Module: wine
Branch: master
Commit: ef8162751eb03ef6a4abb54bd908fa9893025a41
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ef8162751eb03ef6a4abb54bd908fa9893025a41

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Mar 14 17:02:16 2016 +0100

wined3d: Get resource info from the texture in surface_convert_depth_to_float().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3f90592..d06f1eb 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -884,7 +884,7 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
 
 static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface, DWORD depth, float *float_depth)
 {
-    const struct wined3d_format *format = surface->resource.format;
+    const struct wined3d_format *format = surface->container->resource.format;
 
     switch (format->id)
     {




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