Henri Verbeet : wined3d: Get rid of wined3d_select_blitter().

Alexandre Julliard julliard at winehq.org
Tue Apr 4 14:54:52 CDT 2017


Module: wine
Branch: master
Commit: cad4badbcf25992e0c61521aa15e639c2611f5d6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=cad4badbcf25992e0c61521aa15e639c2611f5d6

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Apr  4 09:07:43 2017 +0200

wined3d: Get rid of wined3d_select_blitter().

Instead, chain the blitters themselves. This also fixes the issue that
currently only a single blitter can store extra data in the "blit_priv" field
of struct wined3d_device.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/arb_program_shader.c | 141 ++++++++++------
 dlls/wined3d/device.c             |  27 +--
 dlls/wined3d/directx.c            |  12 --
 dlls/wined3d/surface.c            | 335 ++++++++++++++++++++++----------------
 dlls/wined3d/swapchain.c          |  14 +-
 dlls/wined3d/utils.c              |  31 ----
 dlls/wined3d/wined3d_private.h    |  40 +++--
 7 files changed, 313 insertions(+), 287 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=cad4badbcf25992e0c61521aa15e639c2611f5d6



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