Henri Verbeet : wined3d: Get rid of wined3d_select_blitter().
Alexandre Julliard
julliard at winehq.org
Tue Apr 4 14:54:52 CDT 2017
Module: wine
Branch: master
Commit: cad4badbcf25992e0c61521aa15e639c2611f5d6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=cad4badbcf25992e0c61521aa15e639c2611f5d6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Apr 4 09:07:43 2017 +0200
wined3d: Get rid of wined3d_select_blitter().
Instead, chain the blitters themselves. This also fixes the issue that
currently only a single blitter can store extra data in the "blit_priv" field
of struct wined3d_device.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/arb_program_shader.c | 141 ++++++++++------
dlls/wined3d/device.c | 27 +--
dlls/wined3d/directx.c | 12 --
dlls/wined3d/surface.c | 335 ++++++++++++++++++++++----------------
dlls/wined3d/swapchain.c | 14 +-
dlls/wined3d/utils.c | 31 ----
dlls/wined3d/wined3d_private.h | 40 +++--
7 files changed, 313 insertions(+), 287 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=cad4badbcf25992e0c61521aa15e639c2611f5d6
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