=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add support for cube shadow samplers.

Alexandre Julliard julliard at winehq.org
Thu Apr 6 15:05:23 CDT 2017


Module: wine
Branch: master
Commit: 90bf175f4d9685c4d2c70e35c8f1efe0d71478aa
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=90bf175f4d9685c4d2c70e35c8f1efe0d71478aa

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Thu Apr  6 11:47:49 2017 +0200

wined3d: Add support for cube shadow samplers.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3a84a43..b112f14 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2396,8 +2396,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
 
             case WINED3D_SHADER_RESOURCE_TEXTURE_CUBE:
                 if (shadow_sampler)
-                    FIXME("Unsupported Cube shadow sampler.\n");
-                sampler_type = "samplerCube";
+                    sampler_type = "samplerCubeShadow";
+                else
+                    sampler_type = "samplerCube";
                 break;
 
             case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY:
@@ -2409,8 +2410,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
 
             case WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY:
                 if (shadow_sampler)
-                    FIXME("Unsupported Cube array shadow sampler.\n");
-                sampler_type = "samplerCubeArray";
+                    sampler_type = "samplerCubeArrayShadow";
+                else
+                    sampler_type = "samplerCubeArray";
                 break;
 
             default:




More information about the wine-cvs mailing list