Andrew Wesie : wined3d: Support render target array index semantic value.
Alexandre Julliard
julliard at winehq.org
Thu Apr 6 15:05:23 CDT 2017
Module: wine
Branch: master
Commit: e5d3908ffa0515e31005ab355b50c42cf73f689a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e5d3908ffa0515e31005ab355b50c42cf73f689a
Author: Andrew Wesie <awesie at gmail.com>
Date: Thu Apr 6 11:47:52 2017 +0200
wined3d: Support render target array index semantic value.
Signed-off-by: Andrew Wesie <awesie at gmail.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b112f14..21f543c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -6724,6 +6724,11 @@ static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv
shader_addline(buffer, "gl_PointSize = clamp(shader_out[%u].%c, "
"ffp_point.size_min, ffp_point.size_max);\n", output->register_idx, reg_mask[1]);
}
+ else if (output->sysval_semantic == WINED3D_SV_RENDER_TARGET_ARRAY_INDEX && !semantic_idx)
+ {
+ shader_addline(buffer, "gl_Layer = floatBitsToInt(shader_out[%u])%s;\n",
+ output->register_idx, reg_mask);
+ }
else if (output->sysval_semantic)
{
FIXME("Unhandled sysval semantic %#x.\n", output->sysval_semantic);
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