Henri Verbeet : wined3d: Return success in wined3d_buffer_load_location() when the location is already current.
Alexandre Julliard
julliard at winehq.org
Mon Jan 30 15:39:18 CST 2017
Module: wine
Branch: master
Commit: ca6014b19aad2b826c276daea14755e915b40d09
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ca6014b19aad2b826c276daea14755e915b40d09
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Jan 30 13:04:41 2017 +0100
wined3d: Return success in wined3d_buffer_load_location() when the location is already current.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/buffer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index abf3f7f..6b48d98 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -574,7 +574,7 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
if (buffer->locations & location)
{
TRACE("Location (%#x) is already up to date.\n", location);
- return WINED3D_OK;
+ return TRUE;
}
if (!buffer->locations)
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