=?UTF-8?Q?J=C3=B3zef=20Kucia=20?=: wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().

Alexandre Julliard julliard at winehq.org
Tue May 16 16:05:11 CDT 2017


Module: wine
Branch: master
Commit: 4036cd1bbe0a6309afd2699731cc0057e4aeb478
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4036cd1bbe0a6309afd2699731cc0057e4aeb478

Author: Józef Kucia <jkucia at codeweavers.com>
Date:   Tue May 16 15:00:20 2017 +0200

wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/view.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index fce3ea2..adb43dd 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -895,6 +895,7 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
     context_bind_bo(context, buffer->buffer_type_hint, buffer->buffer_object);
     GL_EXTCALL(glClearBufferSubData(buffer->buffer_type_hint, format->glInternal,
             offset, size, format->glFormat, format->glType, clear_value));
+    checkGLcall("clear unordered access view");
 }
 
 static void wined3d_unordered_access_view_cs_init(void *object)




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