Matteo Bruni : wined3d: Map glMinSampleShadingARB() to glMinSampleShading( ).

Alexandre Julliard julliard at winehq.org
Thu May 17 19:10:58 CDT 2018


Module: wine
Branch: master
Commit: 2bd87c4d2b4f9088a5e86803b030ba51d91bfb91
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=2bd87c4d2b4f9088a5e86803b030ba51d91bfb91

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Thu May 17 13:17:39 2018 +0200

wined3d: Map glMinSampleShadingARB() to glMinSampleShading().

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/directx.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index e125c5f..32c2552 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3407,6 +3407,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
     MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
     MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
     MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
+    MAP_GL_FUNCTION(glMinSampleShading, glMinSampleShadingARB);
     MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
     MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
     MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);




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